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Post by @Ceadol on Oct 27, 2009 12:17:54 GMT -5
Well, since Blood Moon is officially releasing today, I think we should get together as a Super Group and smash some zombie heads together.
I'm heading off for work in a little bit so I wont be around for another 7 hours. When I get back though, I'd like to set up a team of SG members to take down some of the threats IC and deal with the situation at hand. It could be a fun time and actually get some of us together for something other than hanging around the flop or CC chatting about what part of Eep is going to eat who.
You guys ready to take a stand against the mighty undead/cursed legions?
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Post by Quickshot on Oct 27, 2009 12:27:02 GMT -5
Sounds like a good idea. I'll bring Quick along. Though that won't be until about 10pm CST
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Post by Mind's Eye on Oct 27, 2009 21:51:00 GMT -5
I'm in, I can join in anytime now tonight and tomorrow for the most part.
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Boots
New Member
Posts: 33
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Post by Boots on Oct 27, 2009 21:55:17 GMT -5
My days off this week are finally starting, so I'm in! Though... I'm still patching. This download is taking unusually long.
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Post by biotik on Oct 27, 2009 22:01:55 GMT -5
I've been neglecting Biotik. (well, I haven't even been able to get in game most of the time)
But soon as I unlock celestial the new improved healer-punk-rocker shall return much closer to how I intended him. Yay.
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Post by nwreck on Oct 27, 2009 22:06:56 GMT -5
Yeah, patch day always heralds bad things for my connection to CO.
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Post by Quickshot on Oct 27, 2009 22:22:29 GMT -5
I'm SO pissed that you can't f***ing unlock the celestial set unless you're level 24 >.<
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Boots
New Member
Posts: 33
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Post by Boots on Oct 27, 2009 22:32:11 GMT -5
Is unlocking the celestial set character or account specific?
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Post by Quickshot on Oct 27, 2009 22:34:28 GMT -5
Account.
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Post by biotik on Oct 28, 2009 0:44:09 GMT -5
After tonights fixup patch you'll be able to do it at any level.
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Post by Mind's Eye on Oct 28, 2009 1:53:33 GMT -5
Yeah, which is a great thing (although it should have been that way from the start). The fixes for the patch tonight are really I think due to the feedback. Zombie Apoc PvP being set to scale for all available PvP levels (5 and up), the reduction of event open mission resets, and the level lock being lifted are all things that should been from the start.
But I guess better late than never, right? I still think the stuff is pretty cool, especially the zombies popping out of the coffins and through doors in the crypts.
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Post by @Wilycat on Oct 28, 2009 2:41:22 GMT -5
Yep. Glad they're making the changes.
Too bad these are all suggestions I read on the test forum when they specifically asked for feedback on the damn event >.<
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Post by theshamrock on Oct 29, 2009 9:53:04 GMT -5
Yep. Glad they're making the changes. Too bad these are all suggestions I read on the test forum when they specifically asked for feedback on the damn event >.< It does make one wonder who decides when something is an issue, if being mentinoed on the test server is enough or if they need to hear about it on the live first. I've heard that about alot of stuff in COX too. On topic, I hope to either have some dedicated play time this weekend. Shamrock's only lvl 17 so will need to play tagalong but if enough of the crew is on, and no one can, I can get Stormherald to lead a group. And it's not terribly out of character; she's trained as a social worker not as a formal mentor. Could be some fun RP while we're at it. Shamrock
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